Equipment

Here’s a list of all the equipment in the game, broken down by which inventory slot they occupy. Within each slot, items are further divided up into ‘weight classes’. In theory, there’s a 1:1 correlation between a character class and the weight classes that they can use. The one example I found where that isn’t the case is that Shisais and Shizens can use the Bo-Staff, even though they can’t use anything else in that weight class. In addition, some items have race or class restrictions; the Powerstaff can only be used by Mahotsukai.

The information in this table, including the division of weight classes but excluding which classes can use which items, was obtained by dumping data from the binary game image and doing some investigation. Andrew Schultz also has a FAQ with a similar data dump up on GameFAQs (link in the Acknowledgements), which you’re welcome to cross-reference. I’ve tried to confirm it where possible, but haven’t done an exhaustive job.

The Hex code is the item ID that appears in your character’s inventory data, if you’re poking through save files. See the appendix on Hex Editing for more information on that.

Price is an approximate minimum. You will not find the item cheaper than this, and usually it will be more expensive (modified slightly by the Charisma of the buyer). If the price is “–”, that item can’t be purchased (or sold) in shops. Things sell for half (or less) of their purchase price.

Fighters, Rogues, and Mages list which classes are allowed to use this item. Columns may include all (any member of this category can use), one or more class names, or no YAB (meaning Yabanjin are not allowed to use the item, but any other member can).

Most weapons grant a bonus or penalty to your Hit score; higher is better. Dmg shows the maximum damage, and if the weapon can attack multiple times there’s a “2x” (etc.) in front of it. Some weapons also affect your AC (either up or down). N.B. For the sake of this table, positive AC modifiers are good (even though your AC wants to be as “low” as possible).

Special effects are listed in an extra row. Items that “cast” a spell do so when you Use them; they usually come with a limited number of charges. The maximum number of charges is in parentheses, for example (#24), but you’ll find items with less. Check your inventory; it will tell you how many charges are left. #** means infinite. A weapon that “slays” a particular monster type does double damage against them; see the Monster List for types.

Hand Weapons

Item Hex Price Fighters Rogues Mages Hit Dmg AC
TANTO 00 10 all all MAH,GEN -2 2x3 -1
BO-STAFF 0a 20 all 7 -1
ROD OF LIGHT 26 MAH,GEN +1 8
casts M3:MOAKARI (#24)
POWERSTAFF 3b MAH +2 12 +4
casts M3:ZUMA (#20)
SUNSPEAR 46 all all MAH,GEN +3 24 +3
slays Deathlord
JO-STICK 02 30 all SHI,SHZ -1 7
ROD OF DEATH 32 +2 2x10 +1
EMERALD ROD 49 +4 10 +6
slays Demons; casts Z4:SANTATE
SAI 04 50 all all 2x4
NUNCHAKU 1c 100 NIN +3 2x9
WAKIZASHI 400 SAM +1 2x10
DRAGONSLAYER 27 all all +1 12 +1
slays Dragons
GIANTSLAYER 28 all all +1 12 +1
slays Giants
DEFENDER 29 all all +1 10 +4
casts M5:HOHYO (#10)
SWORD OF FIRE 31 all all +1 12 +1
slays Undead; casts Z4:HITATE (#10)
MASAKARI 10 80 all 8
GLAIVE 13 120 all 9
NAGINATA 19 250 all +1 10 +1
KATANA 1e 600 SAM +1 2x14 +1
BERZERK SWORD 2c KIC +1 4x8
THUNDERBLADE 33 all +2 14 +1
casts M3:ZUMA (#8)
UNHOLY BLADE 37 RON +3 10 +2
casts M6:KOROSU (#6)
RUNEBLADE 3c all +2 15 +2
casts M6:KOROSU (#6)
HOLY BLADE 38 KIS +3 15 +2
slays Demons; casts S6:ALNASU (#6)

Missile Weapons

Item Hex Price Fighters Rogues Mages Hit Dmg AC
SLING 08 30 all SHI,SHZ +2 6 +1
KOBITO HAMMER 2f all? Kobito only +1 16 +2
LIGHT BOW 0d 110 all all -1 2x4 +1
CROSSBOW 12 150 all all +1 10 +1
SHURIKEN 18 70 NIN 3x3 +1
TOSHI BOW 2d all, Toshi only +3 3x8 +2
HEAVY BOW 15 210 all 2x6 +1
GREAT BOW 1a 300 +1 2x8 +1

Body Armor

Item Hex Price Fighters Rogues Mages Hit AC
CLOAK 01 20 all all all +1
TOSHI CLOAK 20 all all all +2
casts G4:KAKUSU (#10)
SABLE CLOAK 2e all all all +3
HARA-ATE 03 60 all YAK,ANS SHI,SHZ +2
HARAME-DO 07 110 +3
HARA-ATE +1 21 +3
HARAME-DO +1 22 +4
HARAMAKIDO 0c 210 no YAB SHI,SHZ +4
HARAMAKIDO +1 2b +5
DO-MARU +1 34 +6
DO-MARU +2 2b +7
DO-MARU 17 410 SEN,KIS,
SAM,RON
-1 +5
YOROI 1b 610 -2 +6
YOROI +1 35 -1 +7
GOLDEN YOROI 40 +10

Shields

Item Hex Price Fighters Rogues Mages Hit AC
SMALL SHIELD 06 30 all all SHI,SHZ +1
BRONZE SHIELD 23 +3
MEDIUM SHIELD 0b 80 no YAB SHI,SHZ +2
SILVER SHIELD 30 +4
GOLDEN SHIELD 41 +5
GREAT SHIELD 11 120 SEN,KIS,
SAM,RON
-1 +3
SKULL SHIELD 42 RON +6

Misc. Armor

Item Hex Price Fighters Rogues Mages Hit AC
GLOVES 05 10 all all all +1
GOLD JINGASA 24 all all SHI,SHZ +2
GAUNTLETS 09 70 all SHI,SHZ +2
JINGASA 0e 100 +1
GOLDEN CROWN 39 +3
KABUTO 14 180 no YAB +2 +2
GOLDEN GLOVES 3d +3
FALCON HELM 3e +4

Magic Items

Item Hex Price Fighters Rogues Mages AC
RING OF LIFE 3f SHI +1
casts S7:MOINOCHI (#6)
SHARKTOOTH 44 all all all
reveals location of Hell Island
BLUE CRYSTAL 45 all all all
use to pass through Rakhammon's Curtain
RUBY RING 48 all all all +2
casts Z4:HITATE
BLACK ORB 4a all all all
give to Emperor to win game

Tools

Item Hex Price Fighters Rogues Mages
LOCK PICK 0f 80 all all all
allows Picklock action
HOLY SYMBOL 16 100 SHI
casts S2:TSUIHO (#12)
LANTERN 43 all all all
illuminates Hell

Scrolls

Item Hex Price Fighters Rogues Mages
SCROLL-HEAL 1f SHI
casts S6:ALNASU (#1)
SCROLL-WARD 25 MAH
casts M5:HOHYO (#1)
SCROLL-CURE 2a SHZ
casts S4:DONASU (#1)
SCROLL-RAISE 36 SHI
casts S6:ALNASU (#1)
DOCUMENT 47 all all all
give to Emperor to receive free boat
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