Magic
Spell scrolls, like all inventory items, are limited to 12 characters. The spell name in bold is what it’s called in your spell list when you’re casting a spell, but if there are scrolls that use abbreviations I’ve tried to include them in the table.
A reminder: all Zap and Debuff spells require an attack roll. If you “miss” with a Zap spell, it deals half damage.
D:Scare acts like a “debuff” spell in the sense that it requires an attack roll against an opposing group. However, if it’s successful, it actually grants +2 AV to everyone in the party for the duration of combat, which is effective against all opponents, not just the ones you “hit” with the spell.
Low Magic
All Low Magic spells can be found for free in the Purgatory magic shoppe. Low Magic scrolls appear in random additional places throughout the game as well, but nowhere else matters because if you ever need them again (say, after giving Low Magic to your fighters later in life), Purgatory is never really all that far away.
Spell | POW | Targets | Range | Type |
---|---|---|---|---|
Charm | 3 | 1 | Buff | |
Heal 1–4 hp, +1 AV for duration of battle | ||||
Lesser Heal | 2 | 1 | Heal | |
Heal 1–4 hp | ||||
Luck | 3 | 1 | Buff | |
+2 DV for duration of battle | ||||
Mage Fire | 2 | 1 | 30’ | Zap |
1–8 dmg makes a nice ‘missile weapon’ for front line PCs |
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Disarm | 4 | 1 | 30’ | Debuff |
Disarms target; not all monsters can be Disarmed | ||||
Mage Light | var. | 20’ | Misc. | |
Light, 3hr / pt, 30' range |
High Magic
Spell | POW | Targets | Range | Type | Where Found |
---|---|---|---|---|---|
Healing | 3 | 1 | Heal | Slave Camp | |
1d6 hp | |||||
Group Heal | 6 | party | Heal | Magic College | |
1d6 hp | |||||
Mystic Might | 4 | 1 | Buff | Freeport, Dwarf Clan Hall |
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+15 STR for duration of battle | |||||
Sala’s Swift | 8 | 1 | Buff | Freeport, Dragon Valley |
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+8 DEX for duration of battle | |||||
Vorn’s Guard | 6 | party | Buff | Freeport, Dragon Valley |
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+2 AC for duration of battle | |||||
Cloak Arcane | var. | party | Buff | Slave Camp | |
+2 AC, lasts 1hr / pt | |||||
Fire Light | var. | 1 | 30’ | Zap | Slave Camp, Necropolis, Tars Underground, Magic College |
1d6 hp / pt | |||||
Ice Chill | var. | 1 | 50’ | Zap | Lansk Guard Bridge, Magic College |
1d4 hp / pt | |||||
Elvar’s Fire | 6 | group | 30’ | Zap | Tars Ruins, Magic College |
2d6 hp | |||||
Poog’s Vortex | 11 | group | 20’ | Zap | Phoebus, Magic College |
4d6 hp | |||||
Big Chill | 15 | all | 30’ | Zap | Necropolis, Magic College, Byzanople Dungeon |
4d6 hp | |||||
Reveal Glamour (Rev. Glamour) |
2 | 40’ | Misc. | Mud Toad, Freeport | |
Dispels illusions | |||||
Sense Traps | var. | Misc. | Slave Camp | ||
Ignore traps, lasts 2hr / pt | |||||
Dazzle | 3 | 1 | 30’ | Debuff | Byzanople Dungeon, Freeport, Magic College |
Enemy misses next turn | |||||
Cowardice | 8 | group | 60’ | Debuff | Freeport, Dragon Valley |
Group runs away | |||||
Air Summon | var. | Summon | Tars Ruins, Sunken Ruins |
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can be used to cross the Nisir | |||||
Water Summon (Water Sum.) |
var. | Summon | Mud Toad, Sunken Ruins |
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Earth Summon | var. | Summon | Sunken Ruins, Pilgrim Dock |
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Fire Summon | var. | Summon | Magic College | ||
Druid Magic
If you wrestle Enkidu and win, he grants you Druid Magic 2 and most but not all of the Druid Magic library. I haven’t included those spells here; if “Where Found” includes Mystic Wood, it’s on a scroll somewhere.
Spell | POW | Targets | Range | Type | Where Found |
---|---|---|---|---|---|
Greater Healing | 4 | 1 | Heal | Slave Camp, Mystic Wood | |
1d6 hp | |||||
Cure All | 6 | party | Heal | Lansk Undercity, Mystic Wood | |
1d8 hp; best group-heal spell | |||||
Scare | 4 | party | 20’ | Buff | Slave Camp, Necropolis, Mystic Wood |
+2 AV for duration of combat | |||||
Death Curse | 6 | 1 | 40’ | Zap | Tars Underground, Mystic Wood, Phoebus |
3d6 hp | |||||
Fire Blast | 12 | group | 30’ | Zap | Mystic Wood |
4d6 hp | |||||
Insect Plague (Insect Plag.) (Insct.Plague) |
4 | group | 60’ | Debuff | Mystic Wood, Necropolis |
-2 AV, -2 DV for duration of combat | |||||
Whirl Wind | 4 | group | 40’ | Debuff | Mystic Wood |
Pushes the group back 30’ | |||||
Brambles | 5 | group | 60’ | Debuff | Mystic Wood |
Enemies miss next turn | |||||
Create Wall | 5 | Misc. | Phoebus, Mystic Wood, Lansk Undercity | ||
Use to repair the Mud God’s temple | |||||
Soften Stone | 6 | Misc. | Freeport (x2) | ||
Useful for getting around dungeons | |||||
Beast Call | var. | Summon | Mystic Wood, Snake Pit | ||
Wood Spirit | var. | Summon | Mystic Wood Phoebus Dungeon | ||
Invoke Spirit | var. | Summon | Mystic Wood | ||
Sun Magic
Spell | POW | Targets | Range | Type | Where Found |
---|---|---|---|---|---|
Sun Light | 3 | 1 | Heal | Forlorn Guard Bridge | |
1d6 hp | |||||
Heal | 4 | 1 | Heal | never, but Valar comes with it | |
1d8 hp | |||||
Major Healing (Major Heal) |
6 | party | Heal | Phoebus Dungeon, Mud Toad | |
1d6 hp | |||||
Holy Aim | 5 | party | Buff | Phoebus Dungeon, Mud Toad | |
+2 AV for duration of battle | |||||
Battle Power | 8 | party | Buff | Game Preserve | |
+10 STR for duration of battle | |||||
Mithras’ Bless (Mit. Bless) |
5 | party | Buff | Phoebus | |
+3 DV for duration of battle | |||||
Armor of Light (Armor of Lt.) |
6 | 1 | Buff | Phoebus Dungon, Mud Toad | |
+2 DV for duration of battle The manual says AC, but it’s wrong. |
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Sun Stroke | var | 1 | 20’ | Zap | Slave Camp, Tars Underground, Phoebus |
1d8 hp / pt | |||||
Rage of Mithras (Rage of Mit.) |
var | 1 | 70’ | Zap | Mud Toad |
1d6 hp / pt | |||||
Exorcism | 5 | group | 50’ | Zap | Tars Ruins |
6d6 hp, Undead only | |||||
Inferno | var. | all | 40’ | Zap | Necropolis |
1d4 hp / pt; best zap spell in the game | |||||
Wrath of Mithras | var. | group | 90’ | Zap | never, but monsters will use it against you! |
1d4 hp / pt | |||||
Fire Storm | 20 | all | 60’ | Zap | Lanac’toor’s Laboratory |
6d6 hp | |||||
Charger | 8 | Misc. | Freeport | ||
Adds 1 charge to a magic item | |||||
Disarm Trap | var. | Misc. | Phoebus Dungeon, Lansk Guard Bridge | ||
Ignore traps, lasts 2hr / pt | |||||
Guidance | var. | Misc. | Tars Ruins | ||
Adds a compass to the UI, 3hr / pt | |||||
Radiance | var. | 40’ | Misc. | Lansk Guard Bridge | |
Light, 2hr / pt, 40' range | |||||
Column of Fire (Fire Column) |
5 | group | 40’ | Debuff | Game Preserve |
Prevents group from Advancing (one round) | |||||
Light Flash | 6 | group | 50’ | Debuff | easter egg |
Enemies miss next turn | |||||
Summon Salamander (Sum. Salam.) |
var. | Summon | Mud Toad | ||
Miscellaneous Magic
Miscellaneous Magic spells can be learned and used by anyone with Low Magic.
Spell | POW | Targets | Range | Type | Where Found |
---|---|---|---|---|---|
Zak’s Speed | 10 | party | Buff | Lanac’toor’s Lab | |
+15 DEX for duration of combat | |||||
Kill Ray | 15 | 1 | 50’ | Zap | Lanac’toor’s Lab |
10d8 hp | |||||
Prison | 8 | group | 60’ | Debuff | easter egg |
Prevents targets from Advancing for duration of combat |