Lanac’toor’s Laboratory

map

A mystical place, just as badly flooded as Mud Toad and even more confusingly laid out.

Wandering monsters abound (1 in 25). Also, it’s dark down here and you need a compass. And just for grins, the map wraps around.

Exits

(07,09): Stairs up to Mud Toad.

(02,12): Stairs down to the Underworld.

Points of Interest

Floodwaters (all over): Although you can use D:Soften Stone to move the walls around down here, several of them are ‘trapped’ with floodwaters. You can use Cave Lore to determine if the wall you’re facing will hurt you or not. If you Soften the wrong wall, the party takes 1d6 damage.

Lanac’toor’s Journal (08,09): 1W of the stairs down from Mud Toad, you can read paragraph #107 for several clues.

The Underworld Portal (02,12): You can obviously use this to travel to the Underworld. But if you stand back and cast D:Create Wall at it, the portal is sealed up and all encounters (both wandering and fixed) are eliminated. You won’t be able to D:Soften Stone the portal if you change your mind, though.

Lanac’toor’s Inner Sanctum (00,00 and thereabouts): There’s a 4x4 room straddling the corners of the map that contains Lanac’toor’s treasures. At (14,00) you’ll find a Healing Potion (S:Major Healing), the Battle Wand (S:Battle Power), and the Dragon Shield (+5 AC, STR 10). Lanac’toor’s Spectacles are at (00,15); they’ll get you into the Magic College. Finally, there are several interesting scrolls at (01,15): L:Mage Fire, S:Fire Storm, S:Sun Stroke, H:Dazzle, M:Zak’s Speed, and M:Kill Ray.

Bestiary

STR DEX INT SPR HP AV DV Speed XP
Ghouls 25 20 3 5 30–55 +3 +0 20' 150
10d4 — undead
Ghouls 12 20 1 1 30–65 +2 +0 20' 150
10d4 — undead
Giant Snakes 20 15 1 3 28–49 +4 +0 00' 150
1d4 breath, flee — can't be disarmed
Goblins 10 19 6 10 39–51 +2 +0 30' 30
5d6, flee
Magic Ghouls 13 40 5 5 38–47 +4 +0 20' 190
S:Rage of Mithras — undead
Scorpion Snakes 12 22 3 5 29–57 +4 +0 30' 150
7d8, flee
Serpent Warriors 20 19 8 10 28–49 +3 +0 20' 140
11d4
Skeletons 8 2 8 8 28–49 +12 +0 10' 170
1d4 piercing — undead
Spitting Snakes 5 17 5 10 25–46 +4 +0 20' 150
1d4 breath
Wraiths 0 25 0 0 17–31 +4 +0 00' 170
2d4 breath — undead
Wraiths 3 25 0 40 27–41 +4 +0 00' 180
2d4 breath — undead