Sunken Ruins (below)

map

Another small, wrapping dungeon map with a spinner, much like the Tars Dungeon. You’ll need light and a compass.

Exits

(05,03): Stairs up to the upper level (05,04).

Points of Interest

The Magic Clam (01,06): (Settle down.) The skull of Roba is inside. When the game offers to let you take the skull, say no, otherwise the clam shell crunches you for 1d3 damage. Take the entire Clam instead. When next you climb the stairs to the upper level, the Clam melts away and leaves you with Roba’s Skull.

The Secret Closet (04,02): A locked chest (difficulty 4) with scrolls of H:Earth Summon, H:Air Summon, H:Water Summon, and ten Dragon Stones.

Javy Dones’ Locker (07,07): A fight with some Bloated Corpses. Their locker requires Lockpick 2 and contains the Trident (2d20 at 40’, +3 AV, +2 AC, DEX 15, returns to thrower), Dragon Plate (+14 AC, -3 AV), and the Dragon Sword (4d20, +2 AV, STR 21).

Bestiary

STR DEX INT SPR HP AV DV Speed XP
Bloated Corpses 0 24 0 0 35–70 +4 +0 30' 300
8d8
Goblin Beach Bums 10 16 5 5 25–40 +4 +0 40' 120
6d8, flee
Lagooners 50 30 1 50 30–85 +5 +0 120' 320
7d8 — can't be disarmed
Sea Snakes 15 15 3 3 19–39 +3 +0 10' 140
7d6
Sea Spiders 10 10 10 30 32–42 +6 +0 10' 150
7d8
Serpent Swimmers 20 22 20 2 52–101 +4 +0 40' 180
12d4