Tars Ruins
A ruined city, destroyed by dragons. Random (1 in 100) and fixed encounters abound.
D:Soften Stone works here, but none of the ruined buildings have anything in them.
Exits
The western edge of the map brings you back to Dilmun (20,04).
The stone slab at (15,15) hides stairs down to the Tars Underground.
Points of Interest
Entrance (00,08): Color text indicating just how screwed up Tars is. 1E of here, anyone with Arcane Lore will give you additional color text indicating that Tars was destroyed by dragons.
The Tracks (04,08): You notice a set of tracks. They actually start at (02,08) and end at the stone slab (15,15); you can use Tracker at any point to follow them, which conveniently skips over the pit trap at (13,14) as well.
Spells on the Wall (01,01): You have to beat the random encounter at (02,02) in order to find a bunch of scrolls tacked to the wall: H:Air Summon, H:Elvar’s Fire, S:Exorcism, and S:Guidance.
The Dragon Pit (07,06 - 09,08): A slightly less damaged part of the city. Use Town Lore or Arcane Lore to read a paragraph about the use of dragons for city defense.
The Guardian Snake (14,07): Defeat it to get access to the chest with a Large Shield (+3 AC, -2 AV, STR 12) and the Firesword (1d12, +2 AV, +1 AC, STR 17)
The Pit Trap (13,14): Take 8 damage, unless either (a) you’re following tracks (b) you’ve already moved the stone slab (c) you have a trap-finding spell active.
The Stone Slab (15,15): You can examine it with Cave Lore, Mountain Lore, Lockpick, or Tracker, but I’m not sure what good that does you. To move it, make a STR check vs 1d40. There’s no penalty for missing. Once you move the slab, you find stairs down to the Tars Underground.
Bestiary
STR | DEX | INT | SPR | HP | AV | DV | Speed | XP | |
---|---|---|---|---|---|---|---|---|---|
Goblins | 10 | 19 | 06 | 10 | 13–22 | +3 | +0 | 30' | 90 |
4d6, dodge, call for help | |||||||||
Giant Snakes | 20 | 17 | 01 | 03 | 14–26 | +2 | +0 | 10' | 100 |
3d10, 2d12, flee — can't be disarmed | |||||||||
Guardian Snake | 15 | 20 | 20 | 20 | 63–90 | +4 | +0 | 40' | 1200 |
4d8 | |||||||||
Lizard Apes | 25 | 19 | 03 | 05 | 14–34 | +2 | +0 | 20' | 90 |
5d6, 3d6, call for help, dodge | |||||||||
Shadow Spiders | 12 | 19 | 03 | 05 | 13–28 | +2 | +0 | 30' | 120 |
4d6, 3d8 health, flee | |||||||||
Skeletons | 08 | 08 | 08 | 08 | 12–26 | +2 | +0 | 10' | 80 |
4d6, 1d8 — undead | |||||||||
Spiders | 03 | 19 | 01 | 01 | 10–16 | +2 | +0 | 80' | 50 |
5d4, 4d6, 2d4 health | |||||||||
Spitting Lizards | 05 | 14 | 05 | 10 | 13–22 | +2 | +0 | 20' | 70 |
1d4 breath, 4d4 breath, 3d6 breath, flee | |||||||||
Underworld Beasts | 20 | 10 | 08 | 10 | 13–34 | +2 | +0 | 20' | 110 |
5d6, 3d6, flee | |||||||||
Wolves | 13 | 15 | 05 | 05 | 13–22 | +2 | +0 | 20' | 70 |
5d6, flee |