Things and Stuff
Weapons
All weapons conflict with each other, i.e. you can’t wield an axe and a flail simultaneously, nor can you wield a sword and a crossbow. Most weapons don’t conflict with shields.
Axes
Item |
Price |
Dmg |
STR |
AV |
AC |
Small Pick |
50 |
1d4 |
4 |
|
|
Pick |
60 |
1d6 |
7 |
|
|
Hand Axe |
60 |
1d6 |
5 |
|
|
Battle Axe |
70 |
1d12 |
17 |
-1 |
|
War Axe |
700 |
1d12 |
18 |
-3 |
|
Rusty Axe |
2000 |
1d20 |
18 |
-3 |
|
Axe of Kalah |
7000 |
1d12 1d20 at 50’ |
18 |
+4 |
|
Magic Axe |
700 |
1d30 |
20 |
+1 |
|
Nature Axe |
1500 |
1d30 |
18 |
-6 |
|
Flails
Item |
Price |
Dmg |
STR |
AV |
AC |
Flail |
40 |
1d6 |
10 |
|
|
War Flail |
400 |
1d12 |
10 |
|
|
Bladed Flail |
1000 |
1d12 |
10 |
|
|
Runed Flail |
2000 |
1d20 |
14 |
+2 |
+1 |
Barbed Flail |
2000 |
1d30 |
16 |
|
+2 |
Spiked Flail |
3000 |
4d20 |
16 |
+2 |
+1 |
Swords
Item |
Price |
Dmg |
STR |
AV |
AC |
Dagger |
30 |
1d4 |
3 |
+1 |
|
Ruby Dagger |
40 |
1d4 |
3 |
+3 |
|
Shortsword |
50 |
1d6 |
8 |
+1 |
|
Broadsword |
60 |
1d8 |
12 |
+1 |
|
Hook |
60 |
1d8 |
10 |
+1 |
|
Firesword |
900 |
1d12 |
17 |
+2 |
+1 |
Lance Sword |
60 |
1d20 at 20' |
12 |
+1 |
|
The Slicer |
– |
1d30 |
17 |
+4 |
+2 |
Dragon Tooth |
6000 |
2d20 at 60' |
12 |
+8 |
+2 |
Freedom Sw. [Sword of Freedom] |
– |
1d100 |
15 |
+15 |
+5 |
casts S:Inferno if blessed by the Universal God |
Two-Handed Weapons
Two-handers conflict with Full Shields, but not regular Shields.
Item |
Price |
Dmg |
STR |
AV |
AC |
Polearm |
90 |
1d10 |
13 |
+1 |
|
Pole arm (Kingshome) |
90 |
1d20 |
16 |
+2 |
|
Greatsword Magic Sword |
80 |
1d12 |
17 |
+1 |
|
Grand Sword |
5000 |
2d12 |
22 |
+1 |
|
Mntn. Sword [Mountain Sword] |
2000 |
1d30 |
– |
+3 |
+2 |
requires Mountain Lore 2; casts H:Earth Summon |
Glow Sword |
8000 |
1d30 |
24 |
+1 |
|
Holy Lance |
9000 |
3d20 |
13 |
+4 |
|
Heavy Sword |
8000 |
8d8 |
25 |
-3 |
-2 |
Dragon Sword |
5000 |
4d20 |
21 |
+3 |
|
Maces
Item |
Price |
Dmg |
STR |
AV |
AC |
Mace |
40 |
1d8 |
10 |
|
|
Old Peg Leg |
200 |
1d8 |
10 |
+1 |
|
Hammer |
40 |
1d10 |
12 |
|
|
Long Mace (Byzanople) |
2000 |
1d20 at 20' |
15 |
+1 |
|
Long Mace (Freeport) |
200 |
1d12 |
15 |
+1 |
|
Holy Mace |
4000 |
1d20 |
12 |
+2 |
+1 |
casts S:Exorcism |
Druids Mace |
2000 |
1d20 |
12 |
+2 |
+2 |
casts D:Cure All |
Throw Mace |
4000 |
2d12 1d12 at 30' |
18 |
+1 |
|
Crush Mace |
4000 |
4d10 |
15 |
|
|
Dwarf Hammer |
– |
1d30 at 60' |
20 |
|
|
Spell Staff |
7000 |
1d10 |
– |
+5 |
+8 |
requires Low Magic 1 |
Mage Staff |
20000 |
1d20 |
– |
+10 |
|
Bows
Bows, like Two-handers, conflict with Full Shields but not regular Shields.
Item |
Price |
Range |
DEX |
AV |
Crossbow |
60 |
20' |
10 |
|
Long Bow |
90 |
40' |
14 |
+1 |
Great Bow |
310 |
50' |
16 |
+2 |
Archer's Bow |
900 |
50' |
18 |
+3 |
Magic Bow |
60 |
70' |
10 |
+4 |
Gatlin Bow |
60 |
20' |
10 |
|
can fire single, burst (x3), or full auto |
Crossbows
Item |
Price |
Range |
DEX |
AV |
Crossbow |
60 |
30' |
12 |
|
Tri-Cross |
600 |
30' |
15 |
+1 |
Can fire single or burst (x3) |
Guns
No, there aren’t actually any guns in Dragon Wars; this is an easter egg. There’s no corresponding weapon skill, either. But there sure is an “item type” in the code for it, along with one for “Ammo Clips” (as distinct from Ammunition, below).
Ammunition
The item conflict rules are written such that you have to equip ammunition after the bow or crossbow you’re trying to load it into. Otherwise, you equip the ammo, then you equip the bow and it unequips the ammo for you. And of course you can’t equip two quivers at once.
Ammunition also carries an “ammo type” flag which determines whether it can be loaded into a Bow (“Arrows” and “Quivers”, type 0) or Crossbow (“Bolts”, type 1).
Item |
Price |
Dmg |
AV |
Arrow |
50 |
1d6 |
|
White Arrow |
150 |
1d8 |
|
Silver Arrow |
500 |
1d12 |
|
Grey Arrow |
50 |
1d20 |
|
Magic Arrow |
700 |
1d20 |
|
Magic Quiver |
50 |
1d4 |
|
auto-refills each round |
Bolt / Bolts |
60 |
1d4 |
|
Long Bolt |
60 |
1d4 |
|
+20' range |
Pierce Bolt |
1200 |
1d6 |
+1 |
Mega Bolt |
600 |
1d20 |
|
Dead Bolt |
600 |
1d20 |
|
refill with S:Charger |
Thrown Weapons
Item |
Price |
Dmg |
Range |
DEX |
AV |
AC |
Javelin |
40 |
1d6 |
30' |
12 |
|
|
Spear |
40 |
1d8 |
40' |
12 |
|
|
Holy Spear |
40 |
1d30 |
10' |
14 |
|
|
Bomb (Underworld) |
200 |
1d30 |
10' |
|
|
|
casts M:Zak's Speed |
Bomb (Dwarves) |
200 |
2d30 |
10' |
|
|
|
Fire Spear |
400 |
1d12 |
50' |
14 |
|
|
Boomerang (Bridge) |
700 |
1d12 |
50' |
12 |
+2 |
-1 |
Boomerang (Kingshome) |
2000 |
2d20 |
60' |
14 |
+2 |
-1 |
Barbed Spear |
4000 |
1d20 |
40' |
16 |
|
|
Trident |
4000 |
2d20 |
40' |
15 |
|
|
returns to thrower |
Armor
Body Armor
Body Armor comes in a bunch of different “item types”, like “Leather” and “Cuir Bouilli” and “Plate and Chain”, but it doesn’t make any difference to the game.
Item |
Price |
AC |
AV |
Cloth Armor |
25 |
+1 |
|
Pilgrim Garb |
20 |
+1 |
|
Royal Robe |
2000 |
+1 |
|
Mage Cloth |
2500 |
+3 |
|
requires Low Magic 1; casts L:Mage Light |
Leather Armor |
50 |
+3 |
-1 |
Brigandine |
80 |
+4 |
-1 |
Scale Armor |
250 |
+6 |
-2 |
Chain Armor |
310 |
+7 |
-3 |
Magic Chain |
6000 |
+7 |
|
casts M:Zak's Speed |
Plate Mail |
3100 |
+10 |
-5 |
Magic Plate |
50000 |
+10 |
-2 |
Heavy Plate Great Plate (Kingshome) |
4000 |
+12 |
-6 |
"Great" Plate is an easter egg |
Dragon Plate |
3100 |
+14 |
-3 |
Gloves
Technically, the Silver Gloves are “Mage Gloves” instead of “Gloves”, but the distinction doesn’t matter.
Item |
Price |
AC |
AV |
Gauntlets |
700 |
+2 |
|
Silver Gloves |
2000 |
+3 |
|
Shields
Everything listed on this table is a “Full Shield” except for the basic “Shield”. Full Shields can’t be used with Two-handers or Bows.
Item |
Price |
STR |
AC |
AV |
Shield |
1000 |
10 |
+2 |
|
Fire Shield |
5000 |
12 |
+2 |
-2 |
1d12 at 40' (easter egg???) |
Large Shield |
1000 100 (Freeport) |
12 |
+3 |
-2 |
Magic Shield (Byzanople, College) |
3000 |
10 |
+3 |
|
Magic Shield (Phoebus) |
1000 100 (Freeport) |
10 |
+4 |
|
Dragon Shield |
12000 |
10 |
+5 |
|
No, it doesn’t make any sense that Shields and Large Shields cost the same amount of gold. Thanks for asking.
Helms
Item |
Price |
AC |
AV |
Helm |
1000 |
+1 |
|
Gem Helm |
2000 |
+2 |
|
Black Helm |
3000 |
+3 |
|
casts M:Zak's Speed |
Dragon Helm |
7000 |
+4 |
-1 |
Boots
Item |
Price |
AC |
AV |
Lucky Boots |
2000 |
+1 |
|
Golden Boots |
— |
+2 |
|
Rings
Item |
Price |
AC |
AV |
The Ring |
1250 |
+2 |
+2 |
casts H:Cloak Arcane |
Mage Ring |
2000 |
+1 |
+4 |
requires *Low Magic 3* casts D:Whirl Wind |
Magic Ring |
– |
+2 |
+1 |
casts D:Whirl Wind |
Unique Items
Being a list of every item in the game I haven’t already mentioned (and a few I have), where to get it, and what to do with it. Items are listed by the way they show up in your inventory.
- Ankh
- purchase at Mud Toad souvenir shop
- give to Lansk Undercity dragon to get the Dragon Gem
- Battered Cup
- find in the Slave Mines
- use to collect water for the dying man in the Slave Mines
- Battle Wand
- find in Lanac’toor’s Lab
- casts S:Battle Power
- sells for $1500
- Beast Horn
- find at the statue of Enkidu in the Mystic Wood
- casts D:Beast Call
- sells for $250
- Blow Horn
- find in the Phoebus Dungeon
- casts D:Whirl Wind
- Bones
- find on Scorpion Bridge
- useless
- Branches
- find in the Snake Pit
- give to the mad man in the Snake Pit to learn D:Beast Call
- casts D:Beast Call, if charged
- Chains
- “find” in the Slave Mines
- –15AV and –15AC, which makes you pretty useless in combat
- Citizenship Papers [Citizen Pap.]
- get from Arena battle in Purgatory
- find in old wizard’s house in the Slave Camp
- purchase in the Lansk Undercity
- use to cross the Forlorn Guard Bridge
- Clam
- find in the lower level of the Sunken Ruins
- bring to the upper level to reveal Roba’s Skull
- Crown
- find in Kingshome Dungeon
- sell for $2500
- Crude Hammer
- make in the Slave Mines from the Rock, Handle, and Laces
- use to break Chains
- does 1d4 damage, in theory
- Dead Body
- get whenever you kill Namtar
- throw into The Pit in the Magan Underworld to win the game
- Dragon Gem
- get from Lansk Undercity dragon
- show to Dragon Queen in Dragon Valley to activate
- use to destroy Namtar’s Army in Nisir
- Dragon Horn
- find in the Dwarf Clan Hall treasure rooms
- casts S:Rage of Mithras with 12 POW
- sells for $3000
- Dragon Tears
- find in Dragon Valley, southern cache
- sells for $2500
- Dragon Wand
- easter egg; exists in the Nisir data files, but can’t actually be found
- casts H:Fire Light with 20 POW
- sells for $5000
- Driftwood
- find in the Sunken Ruins (topside)
- useless
- Elixir
- easter egg; exists in the Slave Estate data files, but can’t actually be found
- use on Mog’s statues to fail to bring them back to life
- casts S:Heal
- Enkidu Totem
- get from the island shrine in the Mystic Wood
- use to cross the Scorpion Bridge
- Flotsam
- find in the Sunken Ruins (topside)
- useless
- Golden Boots
- find in Mud Toad after closing up the leak
- equip for +2 AC
- use to hop to the Isle of Woe in the Underworld
- use to hop to the island shrine in the Mystic Wood
- use to hop to the Sword of Freedom island in Freeport
- use to hop over the gap in Salvation
- Governor’s Pass [Govern. Pass]
- get by following the Lansk bureaucracy maze
- purchase in the Lansk Undercity Ministry of EZ Paperwork
- use to cross the War Bridge
- sells for $100
- Handle
- find in the Slave Mines
- use with Rock and Laces to make the Crude Hammer
- Healing Potion [Healing Pot.]
- find in the Tars Underground (casts S:Heal, sells for $50)
- find in the creaky chest on the Lansk Guard Bridge (casts S:Heal, can’t be sold)
- find in Lanac’toor’s Laboratory (casts S:Major Healing, sells for $1000)
- find in the Dwarf Clan Hall treasure rooms (casts S:Major Healing, sells for $1000)
- Hook
- find after killing Ugly and his crew
- useless
- IBM PS/2, Apple IIGS
- find under the statue on the Old Dock
- equip for +4 AC
- use to cast S:Guidance with 10 POW, infinite charges
- sells for $50
- Ice Wand
- find under the statue on the Old Dock
- casts H:Ice Chill with 10 POW
- sells for $1000
- Jade Eyes
- find after killing Ugly and his crew
- use to open the entrance to the Dwarf Clan Hall
- Jewels
- find in the Snake Pit
- sells for $4000
- Key
- get on Guard Bridge #2 by using Pickpocket in the barracks
- use to open the creaky chest
- sells for $10, I guess?
- Kings Ticket
- purchase in the Lansk Undercity Ministry of EZ Paperwork
- use to board ferry to King’s Isle
- Laces
- find in the Slave Mines
- use with Handle and Rock to make the Crude Hammer
- Lansk Ticket
- purchase from the harbormaster on the Old Dock
- use to board ferry to Lansk Undercity
- Lantern
- purchase for $20 at the Mud Toad Souvenir Shop
- casts L:Mage Light with 4 POW
- Laugh Staff
- find in the Magic College as a “reward” for finishing the test
- useless
- Luck Wand
- get with the king’s treasure in Snake Pit
- casts L:Luck with 10 POW, if charged
- sells for $1000
- Mage Ring
- find in the Kingshome Dungeon
- equip for +1 AV and +4 AC (requires Low Magic 3)
- sells for $1000
- casts D:Whirl Wind, if charged
- Magic Lamp
- find in the Slave Estate
- casts L:Mage Light with 10 POW (which is effectively infinite)
- can’t be sold
- Magic Ring
- find in the Phoebus Dungeon
- equip for +1 AV, +2 AC
- casts D:Whirl Wind
- can’t be sold
- Mirror
- find in several places in the Slave Estate
- use to avoid fighting the Gaze Demon
- Mushrooms
- find in the Mystic Wood
- give to Nergal in the Necropolis
- Old Peg Leg
- find after killing Ugly and his crew
- +1 AV, does 1d8 damage
- sells for $100
- Papers
- find in Lansk (Governor’s Office)
- get ‘stamped’ in Lansk (Department of Lubrication)
- give to official to turn into Governor’s Pass (Visitor’s Information Bureau)
- Parrot
- find after killing Ugly and his crew
- sells for $50
- Pilgrim Garb
- find in Kingshome closet (infinite supply)
- find one in Smuggler’s Cove after killing Ugly and his crew
- use or equip to board the ferry from Pilgrim’s Dock to Old Dock
- equip to bypass the guards in the Old Dock
- equip for +1 AC (counts as armor)
- sell for $10
- Rare Books
- find in Kingshome art closet
- sell for $1000
- The Ring
- find in the Mystic Wood by Swimming in the pond
- equip for +2 AV, +2 AC
- casts H:Cloak Arcane
- sell for $1250
- Roba’s Skull
- get when you bring the Clam to the surface of the Sunken Ruins
- give to the smith in the Dwarf Clan Hall
- Rocks
- find in the Slave Mines
- use with the Handle and Laces to form the Crude Hammer
- Royal Robe
- find in Kingshome art closet
- equip for +1 AC (counts as armor)
- sell for $1000
- Shovel
- find in the Phoebus Dungeon
- use to dig through the cave-in
- sells for $5
- Signet Ring
- find in the Snake Pit
- show to the ferry master to board the Snake Pit royal ferry
- show to the guards to enter Kingshome through the front door
- show to Old Jack in the Game Preserve
- Silver Key
- get from Nergal in the Necropolis
- use on the Isle of Woe to free Irkalla
- Sing Ring
- find in the Magic College as a “reward” for finishing the test
- useless
- Soul Bowl
- find in the Magic College as a reward for finishing the test
- use on Zaton’s grave site in the Mystic Wood
- Spectacles (of Lanac’toor)
- find in Lanac’toor’s Lab
- use to open the entrance to the Magic College
- use to dispel an illusion during the Magic College test
- Speed Wand
- find in the Underworld from the cache near the Mystic Wood stairs
- casts M:Zak’s Speed
- sells for $1000
- Stone Arms
- find in the Tars Underground
- use to repair the statue in Mud Toad
- Stone Hand
- get from the Order of the Sword in Freeport
- use to repair the statue in Mud Toad
- Stone Head
- find in the Snake Pit
- use to repair the statue in Mud Toad
- Stone Trunk
- find in the Necropolis
- use to repair the statue in Mud Toad
- Sword of Freedom [Freedom Sw.]
- find on the Isle of Woe after having the dwarves reforge it
- equip for +15 AV, +5 AC; does 1d100 damage
- show to the Universal God in Salvation for a blessing
- casts S:Inferno with 10 POW after being blessed
- Wand
- find in the Mystic Wood from some Water Spirits
- casts S:Major Healing
- sells for $200
- Water Potion
- get from Irkalla after rescuing her with the Silver Key
- use to enter the lower level of the Sunken Ruins
Shops
There are a handful of cities throughout Dilmun that have stores where you can buy, and more importantly sell, various items. They’re listed here roughly in game order.
Most shops specialize in what goods they sell, but you can sell anything (with value) to any shop regardless. Prices listed are the purchase price; items sell for 50% of their purchase price. Most items have consistent pricing, with a couple of very notable exceptions (larger packs of Bolts in Mud Toad, Large Shields in Freeport).
As a side note, if a shop is broken up into departments, or if there are multiple shops in the same location, you’ll usually find Dragon Stones in the same place as armor.
Purgatory
Black Market
Price |
Weapons |
Price |
Bows |
Price |
Armor |
60 |
Hand Axe |
60 |
Bow |
25 |
Cloth Armor |
50 |
Small Pick |
90 |
Longbow |
50 |
Leather Armor |
60 |
Pick |
60 |
Crossbow |
80 |
Brigandine |
70 |
Battle Axe |
50 |
Arrow (#20) |
250 |
Scale Armor |
40 |
Flail |
60 |
Bolts (#20) |
250 |
Dragon Stone |
40 |
Mace |
40 |
Javelin |
|
|
30 |
Dagger |
|
|
|
|
50 |
Shortsword |
|
|
|
|
60 |
Broadsword |
|
|
|
|
80 |
Greatsword |
|
|
|
|
Magic Shoppe
Price |
Item |
— |
L:Mage Fire |
— |
L:Disarm |
— |
L:Charm |
— |
L:Luck |
— |
L:Lesser Heal |
— |
L:Mage Light |
Lansk Undercity
Doctor Death’s Killing and Maiming Emporium
Price |
Item |
60 |
Broadsword |
80 |
Greatsword |
60 |
Bow |
90 |
Longbow |
60 |
Crossbow |
50 |
Arrow (#20) |
60 |
Bolt (#20) |
40 |
Javelin |
Exeter’s Fine Shield and Armors
Price |
Item |
20 |
Cloth Armor |
50 |
Leather Armor |
80 |
Brigandine |
250 |
Scale Armor |
310 |
Chain Armor |
3100 |
Plate Armor |
1000 |
Shield |
1000 |
Large Shield |
Ministry of EZ Paperwork
Price |
Item |
200 |
Governor’s Pass |
50 |
Kings Ticket |
100 |
Citizenship Papers |
Illegal Magic Shoppe
Price |
Item |
100 |
D:Create Wall |
100 |
D:Wood Spirit |
100 |
D:Cure All |
250 |
Dragon Stone |
Mud Toad
Souvenir Shop
Price |
Item |
10 |
Lantern |
50 |
Ankh |
250 |
Dragon Stone |
70 |
Shortsword |
80 |
Broadsword |
100 |
Greatsword |
80 |
Bow |
60 |
Bolt (#30) |
50 |
Arrow (#20) |
Byzanople Siege Camp
Black Market
Price |
Weapons |
Price |
Bows |
Price |
Armor |
1000 |
Bladed Flail |
60 |
Bow |
310 |
Chain Armor |
70 |
Mace |
90 |
Longbow |
1000 |
Shield |
30 |
Dagger |
60 |
Crossbow |
1000 |
Large Shield |
50 |
Shortsword |
50 |
Arrow (#20) |
|
|
60 |
Broadsword |
60 |
Bolt (#20) |
|
|
90 |
Polearm |
|
|
|
|
Byzanople
Bart’s Weaponsmithing
Price |
Swords |
Price |
Bows |
500 |
War Flail |
60 |
Bow |
1000 |
Bladed Flail |
90 |
Longbow |
50 |
Mace |
60 |
Crossbow |
30 |
Dagger |
50 |
Arrow (#20) |
50 |
Shortsword |
60 |
Bolt (#20) |
60 |
Broadsword |
40 |
Javelin |
90 |
Polearm |
4000 |
Barbed Spear |
2000 |
Long Mace |
|
|
Marik’s Armory
Price |
Item |
250 |
Scale Armor |
310 |
Chain Armor |
3100 |
Plate Armor |
1000 |
Large Shield |
250 |
Dragon Stone |
Freeport
Ryan’s Armor
Price |
Item |
250 |
Scale Armor |
310 |
Chain Armor |
4000 |
Heavy Plate |
100 |
Large Shield |
Freeport Arms
Price |
Item |
1000 |
Bladed Flail |
40 |
Hammer |
200 |
Long Mace |
Bewitching Potions and Elixers
Price |
Item |
250 |
Dragon Stone |
Magic Inc.
Price |
Item |
1000 |
H:Dazzle |
1000 |
H:Mystic Might |
1000 |
H:Rev. Glamour |
1000 |
H:Sala’s Swift |
1000 |
H:Vorn’s Guard |
1000 |
H:Cowardice |
1000 |
D:Soften Stone |