Dragon Valley

map

The home of the fearsome Dragon Queen, who also happens to be your ticket to defeating Namtar’s army.

There are plenty of really nasty encounters here, including random ones (1 in 33). You’ll also find a bunch of color text talking about how you’re tromping all over defenseless little eggs and tiny baby saurians, and (if you have the sound on) the occasional dragon roar.

Paragraph #147 sure looks like it belongs here, but isn’t ever referenced.

Exits

South (07,00): Exit to the Eastern Isles (34,14).

Points of Interest

The Dead Dragon (08,03): There’s a skeleton of a dead dragon here with an infinite supply of Dragon Teeth (2d20 at 60’, +8 AV, +2 AC, STR 12).

The Armor Cache (03,03): An open chest containing Dragon Tears (worth $5000), the Holy Lance (3d20, +4 AV, STR 13), a Dragon Helm (+4 AC, -1 AV), a Dragon Shield (+5 AC, STR 10), and fifteen Dragon’s Eyes which are like Dragon Stones but they restore 30 POW instead of 20.

The Magic Cache (14,14): A tough chest (difficulty 5) with some scrolls: H:Sala’s Swift, H:Vorn’s Guard, and H:Cowardice.

The Dragon Queen (06,12): Read paragraph #134. Your only hope is to use the Dragon Gem that you received from the dragon in Lansk; read paragraph #120 and gain 500 XP. If you try to run away, she attacks. With 100 DEX and a 10d12 breath weapon she will win, at which point you are blown back to the entrance (07,00).

If you somehow manage to defeat her, she “surrenders” and swears to answer the call of the Dragon Gem next time you use it. However, this path doesn’t set the global flag that gets checked when you face Namtar’s army in the Nisir, so I don’t even think it would work.

Bestiary

STR DEX INT SPR HP AV DV Speed XP
Cockatrices 90 20 1 1 43–99 +2 +0 40' 210
1d6 breath
Dragon warriors 120 26 10 20 45–115 +4 +0 30' 300
7d8
Fangers 60 16 1 1 13–31 +5 +0 60' 100
1d4 piercing
Mages 0 22 0 0 48–75 +4 +0 10' 230
D:Brambles

You really don’t want to rumble with the Queen:

STR DEX INT SPR HP AV DV Speed XP
Dragon Brood Queen 200 100 100 100 104–500 +200 +0 150' 3200
10d12 breath — can't be disarmed