Lansk Undercity

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The dirtier, nastier, deadlier, and more fun version of Lansk. Filled with just as many black market shops as you’d expect.

Random encounters strike 1 in 33.

Exits

(14,05): Stairs down to the Underworld (16,14).

(05,08): Stairs up to Lansk (05,08). This is one-way unless you grease the palms of the official at the Department of Lubrication.

You can also buy a ticket to take the ferry (08,15) to the Old Dock.

Points of Interest

Dr. Death’s Killing and Maiming Emporium (13,11): Weapons shop.

Exeter’s Fine Shields and Armors (13,09): Armor shop.

Town Healer (13,07): Charges $4 per point of Health.

The Illegal Magic Shoppe (02,08): A few Druid Magic scrolls, and all the Dragon Stones you can carry. Access through the secret door at (01,06), bypassing the suspicious-looking shop keeper who says they’re “closed”.

The Ministry of EZ Paperwork (02,10): Important papers, plus ferry tickets to King’s Isle.

The Sick Dragon (07,09): Access through a secret door at (10,08) and a locked door at (09,08). Read paragraph #126, then cast a healing spell on the dragon or use the Ankh (acquired in Mud Toad) to receive the Dragon Gem. You can do this as many times as you want, although there’s no use for a second Gem unless you accidentally drop the first one.

The Ferry (08,15): Buy a Kings Ticket at the Ministry of EZ Paperwork and the ferrymaster will take you to the Old Dock.

The Statue of Irkalla (01,15): Paragraph #122 tells you about Irkalla and Nergal. You can move the statue by using Strength; underneath you’ll find a locked chest (difficulty 3) containing the Glow Sword (1d30, +1 AV, STR 24) and a dozen Dragon Stones.

The Statue of Nergal (14,15): Paragraph #123 tells you about the Nergal’s summer palace, the Necropolis, which is where he hangs out when he and Irkalla aren’t getting along.

The Statue of the Universal God (01,02): Paragraph #124 tells you a bit about the Universal God and links Roba, Irkalla’s son, to Freeport.

The Statue of Enkidu (14,02): Paragraph #125 tells you about Enkidu, who you’ve already met (and wrestled) a long time ago.

Bestiary

STR DEX INT SPR HP AV DV Speed XP
Midget Maniacs 8 19 2 3 13–41 +5 +0 50' 160
1d4 piercing, 1d4 health, flee
Muscular Clowns 20 16 6 5 21–63 +2 +0 10' 180
10d4 stun, flee
Pikemen 15 12 9 10 16–58 +2 +0 10' 150
5d8, call for help — awards gold
Wild Women 5 15 5 5 15–30 +1 +0 10' 100
9d4 stun

There’s no way to actually attack the dragon (and you wouldn’t want to, woof), but he is listed as a monster:

STR DEX INT SPR HP AV DV Speed XP
Dragon 100 100 100 100 20–1010 +200 +0 10' 1600
32d20 — can't be disarmed